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Rezing Inworld

Your Second Life "birth" can be a lot to take in — let's break it down

Now that you're in-world with your first avatar, it's time to learn how to actually move around. Second Life's navigation system has a few layers to it — walking and running are just the beginning. This chapter covers everything you need to get from point A to point B, whether that's across a room or to the other side of the virtual world.


Understanding the Grid

Second Life's world is made up of individual regions usually called —although erroneously— sims (short for simulators), each one a 256×256 meter square. These regions are arranged side by side to form the Second Life Grid — a vast, continuous virtual landmass you can travel across seamlessly on foot, by vehicle, or by teleport.

Partial view of the Second Life world map, showing Mainland Continents and Private Islands (looking as small isolated dots)

Some regions are connected to their neighbors; others are isolated islands. You don't need to worry too much about this early on — just know that the world is enormous and mostly built by other residents.


Basic Movement

Keyboard Controls

The most straightforward way to move is with your keyboard:

Action
Keys

Walk forward

W or

Walk backward

S or

Turn left

A or

Turn right

D or

Run (toggle)

R or double-tap

Jump

Page Up or E

Crouch

Page Down or C

Tip: Tapping R toggles running on and off. Running is the fastest ground movement without using vehicles or flying.

Click-to-Move

If you prefer using your mouse, you can right-click on the ground anywhere in front of you and select Walk To from the context menu. Your avatar will walk to that spot automatically. This is handy when you want to navigate to a specific object or location without fiddling with the keyboard.


Flying

One of Second Life's most distinctive features is that almost anyone can fly, right from the start. There's no skill to unlock or item to equip — just press a key and lift off.

Action
Keys

Start flying / fly higher

Page Up or E (hold)

Fly lower / land

Page Down or C (hold)

Stop flying

Home or double-tap Page Down

While flying, your directional keys (W, A, S, D) still control forward, back, and turning. Flying is significantly faster than walking and is the most common way to explore large open areas.


The Camera

Moving your avatar and moving your camera are two different things in Second Life, and learning to control both independently is one of the most important early skills.

Default Camera Behavior

By default, the camera follows behind and slightly above your avatar in a third-person view. As you turn, the camera turns with you.

Orbiting and Panning

You can freely reposition the camera without moving your avatar at all:

Action
How To

Orbit around a point

Alt + Left-click + drag

Pan the camera

Alt + Ctrl + Left-click + drag

Zoom in/out

Scroll wheel, or Alt + Left-click + drag forward/back

Reset camera to avatar

Escape

Tip: Holding Alt and clicking on any object locks the camera's focus on that object, letting you orbit around it freely. This is incredibly useful for examining things up close or getting a better angle on your surroundings.

Mouselook

Pressing M (or scrolling the mouse wheel all the way in) switches you to Mouselook — a first-person view where your mouse directly controls where you look. This is useful for immersive experiences and some in-world games. Press Escape to exit Mouselook.


Teleporting

Walking and flying are great for local exploration, but Second Life's grid is massive. For long-distance travel, you'll use teleporting — instant travel to any location on the grid in just a few seconds.

The Teleport progress screen as shown in Firestorm Viewer

Teleporting from the World Map

  1. Open the World Map with Ctrl + Shift + M (or via the top menu: World > World Map).

  2. The map shows the entire Second Life grid. You can search for a region by name in the search bar.

  3. Click anywhere on the map to set a destination.

  4. Click Teleport to travel there instantly.

Teleporting from the Mini-Map

The Mini-Map (Ctrl + Shift + M toggle, or the small radar-style panel in your interface) shows your immediate surroundings. You can use it to see nearby avatars (shown as dots) and get your bearings within a sim.

Teleporting via Landmarks

A Landmark is Second Life's equivalent of a bookmark. When you visit a place you want to return to:

  1. Go to World > Create Landmark Here (or press Ctrl + L).

  2. The landmark is saved to your Inventory under the Landmarks folder.

  3. To return, open your Inventory, find the landmark, and double-click it.

  1. Open Search with Ctrl + F.

  2. Search for a place, event, or region by name.

  3. Click a result and hit Teleport.

Accepting Teleport Offers

Other residents can send you a teleport offer — a direct invitation to join them at their location. A notification will pop up; click Teleport to accept or Decline to refuse. This is a common way friends meet up in-world.


The Minimap at a Glance

Dot Color (customizable on Preferences)
What It Means

Green

Nearby avatars

Yellow

Friends on your Friends List

Red

Avatars that have you muted


Movement Tips for Beginners

  • Get comfortable with the camera early. Many new residents struggle because they try to navigate purely through avatar movement. Learning to orbit and zoom the camera independently makes everything easier.

  • Use fly mode to explore. When you arrive somewhere new, flying up to get a bird's-eye view is a great way to orient yourself.

  • Don't worry about getting lost. You can always teleport Home (go to World > Teleport Home, or set a home location via World > Set Home to Here) to return to a familiar starting point.

  • Save landmarks generously. If you visit somewhere you even remotely like, save a landmark. They're free, unlimited, and easy to organize.


Quick Reference

Action
Method

Walk / Run

W A S D or arrow keys; R to toggle run

Fly

Page Up to rise, Page Down to descend

Camera orbit

Alt + Left-click + drag

Zoom

Scroll wheel

World Map

Ctrl + Shift + M

Teleport Home

World menu > Teleport Home

Save a Landmark

Ctrl + L

First-person view

M or scroll all the way in


What's Next? You can move, fly, and teleport; now's the time to travel and meet people. The next chapter covers communication: local chat, instant messaging, group chats, voice, and the rules of social etiquette that make interactions smoother and more enjoyable.

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